PlayStation Working Designs Subset

About

Working Designs has a fairly storied history with the PlayStation, releasing some of the most beloved, revered, and sometimes feared Office Playing Games and shooting games to the organisation. They're most infamous for releasing their games in packaging variants – that is, the aforementioned game could have multiple disc arts and possibly insert variants. Since the only way to tell which version you got was to open the case, information technology makes collecting them easier since you tin can ever swap out pieces to make the match you need.

This is a photographical archive of all known Working Designs game releases and their variation re-releases. All games presented in this itemize are in my personal collection, then they are apparently verified to exist. More importantly, this doubles as a checklist and a want list.If yous have a release that is not represented here, I would ask y'all to provide photographical proof, and more importantly, I would honey to purchase it off of you. You tin can contact me here!

  • Variants A-E
  • Variants L-R
  • Variants Due south-V

Alundra (Game Page)

The inserts are tagged to their discs via the PSRM number. However, through many trials, only 6 inserts accept been found. The same insert was used for the three CDs sharing the same art concept; the characters with the terminate dominate in a blu background. Besides important to indicate out, is that there is a missing variant. What would be the F disc does not exist, and according to Vic Ireland (president of Working Designs), it was never made. It would have been of Alundra'due south caretaker.

Arc the Lad Collection (Game Page)

In that location are two known variants, merely three randomly inserted retention carte cases (at 1 per). Each of the ii sets has 4 total discs, and are grouped in Ready Total Color, and Set Monochromatic Red.

Elemental Gearbolt (Game Page)

The set is broken upward into the ii chief female leads; Nell and Seana. The discs feature them in their armor, and within their confinement on the insert. The ii inserts can be aligned to become one picture – the two girls are looking at each other within a single sphere.

Lunar: The Silver Star Story Complete (Game Page)

The "Fan Edition" is named and so due to Working Designs using a consumer's artwork on the CD illustrations. The creative person was very pop in the old days when Working Designs would have art contests and the like. Information technology was released last as an EB Games exclusive. It is the complete game sans the Omake Box and outer box. The manual is now a standard version rather than the difficult bound book.

The other 4 come with a Hardbound Book, a cloth map, and a large outer box. Within the case is also a "Making of" CD and a Music CD. Please refer to the game'south main page for all details apropos the pack ins.

Lunar 2: Eternal Blue Consummate (Game Folio)

Nothing really bad here, simply the usual non-conformist hi-jinx we've come to know and love. PSRMs are numbered equally actress discs, not variants. No known 'non lettered' SLUS variant.  Only 2 variants are known at this time, and in that location are no insert variants, be it the cardboard or the Omake box.

RayCrisis: Serial Termination (Game Folio)

The game disc is the but true variant, as the insert seems to exist the same across all copies. At that place are two known variants, however, and they accept peculiar issues.

The SLUS numbers are A and B (at that place should exist a letter-less version), simply when the PSRM numbers are referenced, they are not sequential nor variant sequential. More importantly though, is that this set does not adhere to whatever known WD rule of variants.

RayStorm (Game Page)

Due to the first disc's SLUS number non having a letter designation, I spent many a year believing this was a variant-free game release from Working Designs. Silly me; cheers to a helpful reader'southward tip, the red version was eventually retrieved. Interestingly, the ships designation numbers are the opposite of their PSRM designations. i is 2 and vice versa.

Silhouette Mirage (Game Folio)

By default, all PSX game's first print run would have a standard SLUS number (i.due east. no letters afterwards it) and a PSRM number that ends in 0. SM'southward 2 variants are lettered B and C, with PSRM numbers ending in i and ii respectively. That means that, unless in that location was a print run not accepted by Sony, there should be a 3rd variant somewhere, with a standard PSRM and SLUS number. So far cypher has turned upwards.

Thunder Strength Five: Perfect Arrangement (Game Page)

One of the easier variants to track downward. These actually adhere to the rules of the SLUS and PSRM, so no frustrations from me. Like Silhouette Mirage, these are pretty easy to collect.

Vanguard Bandits (Game Page)

The yellow robot seems to be the harder to detect 1. The discs' PSRM numbers are sequential, only non variant based. They're numbered as if they were parts of the same game. The game features a slightly typo'd ESRB font.